Version: 2018.2 (switch to 2018.3b or 2017.4)
Texture arrays
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Rendering Components

This group contains all ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
that have to do with renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
in-game and user interface elements. Lighting and special effects are also included in this group.

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Texture arrays
Cubemap