Unity Cloud Build supports Projects stored in Perforce repositories.
This topic covers:
To configure Cloud Build to build your Project from a Perforce repository:
Sign in to the Unity Developer Dashboard.
On the ProjectsIn Unity, you use a project to design and develop a game. A project stores all of the files that are related to a game, such as the asset and Scene files. More info
See in Glossary page, select your Project.
In the dashboard Overview window, on the Cloud BuildA continuous integration service for Unity projects that automates the process of creating builds on Unity’s servers. More info
See in Glossary tile, click OPEN CLOUD BUILD DASHBOARD.
In the Build History window, click Set up Cloud Build.
Choose which platform to build your game on.
In the Source Control window, click the MANUAL tab.
In the SCM URL field, enter the URL of your Perforce server in either of the following formats:
To connect to your repository, you must specify the URL to your Perforce server. For information on the format of the URL, see the URL syntax section below.
Click the NEXT: ACCESS button. When Unity Cloud Build connects to the hosting site, it automatically detects whether your repository is public or private. If your repository is public, Cloud Build automatically connects to it and you can skip to Setting up a target build platform.
On the Grant us access to your source control window, enter the Username and Password for your Perforce repository.
Click NEXT: TARGET SETUP.
To connect to your repository, you must specify the URL to your Perforce server. You can specify the URL to use the https:// or SSL protocols.
The following are examples of valid URLs:
In the dashboard, on the NEW BUILD TARGET: BASIC INFO window:
If you are building for the iOSApple’s mobile operating system. More info
See in Glossary or Android platforms, your next step is to enter credentials for the build. Click Next: Credentials. For all other platforms, click Next: Build to complete the configuration and start the initial build.
In the Android SIGNING CREDS window, provide the following information:
In the iOS SIGNING CREDS window, provide the following information: