Unity Cloud BuildThe process of compiling your project into a format that is ready to run on a specific platform or platforms. More info
See in Glossary builds your projects for release by default. To create a development build, go to the build target’s Advanced Options. (See documentation on accessing and editing Advanced Options.)
Check the Development Builds box. When enabled, this sets two flags in the
Development: A development build includes debug symbols and enables the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
See in Glossary.
AllowDebugging: Allow script debuggers to attach to the player remotely.
Note that to profile a web player build, you need to have the development version of the web player installed. You can only profile the .unity3d file when the development web player build is active. See documentation on the Profiler window for more information on profiling your development build.
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