This section is your key to getting started with Unity. It explains the Unity interface, menu items, using assetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary, creating scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, and publishing buildsThe process of compiling your project into a format that is ready to run on a specific platform or platforms. More info
See in Glossary.
When you are finished reading this section, you will understand how Unity works, how to use it effectively, and the steps to put a basic game together.
You can install the Unity Editor in the following ways:
2018–06–12 Page amended with limited editorial review
Did you find this page useful? Please give it a rating: