Custom Events can be any specific in-game action your user performs. They allow you to track the player behavior that Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary does not track automatically, and for which there is no Standard Event. Each Custom Event can have up to ten parameters. There are no required parameters.
In general, you should only using Custom Events when no suitable Standard Event is defined. Because Standard Events have a defined context, Unity can provide better analysis and visualization support than for Custom Events.
You can send a Custom Event to the Analytics Service using the Analytics Event Tracker componentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary. Just select Custom instead of a Standard Event. You can also send Custom Events using code.
2018–03–02 Page published with no editorial review 2018–03–02 - Service compatible with Unity 5.2 onwards at this date but version compatibility may be subject to change
New feature in 5.2
Standard Events added as Unity package
Did you find this page useful? Please give it a rating: