Use swatch libraries to reuse, save, and share colors, gradients, and animation curvesAllows you to add data to an imported clip so you can animate the timings of other items based on the state of an animator. For example, for a game set in icy conditions, you could use an extra animation curve to control the emission rate of a particle system to show the player’s condensing breath in the cold air. More info
See in Glossary. You can save and choose swatches in the Color Picker, Gradient Editor, and Curve Editor.
A swatch library is a collection of swatches that you save in a file. The Swatches section displays a single library at a time.
To save a swatch:
Drag and drop swatches to change their order. Right-click a swatch to move it to the top, replace it, rename it, or delete it. You can also delete a swatch by Alt/Option-clicking it.
Use the drop-down menu in Swatches to:
By default, Unity saves swatch libraries in your user preferences. You can also save a swatch library in your Project. Unity saves Project swatch libraries in the Editor folder of the Assets folder. To share Project swatch libraries between users, or to include them in a package, add them to a revision control repository.
To edit a Project swatch library:
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