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Physics Debug Visualization
Box Collider
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3D Physics Reference

This section gives details of the componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
used with 3D physics. See Physics 2D Reference for the equivalent 2D components.

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Physics Debug Visualization
Box Collider