IAP Promo allows developers to easily promote micro-transactions. Use it to target different players with unique purchase opportunities at various points in the game.
Your game must use Unity version 5.4+, and enable the following services:
There are three major componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary of an IAP Promo, all of which have their own articles:
Placements trigger fill requests, whereby the feature searches associated Promotions for targeted Products to show the player. Players can make in-app purchases directly from the resulting interstitial ad.
IAP Promo eliminates the need for traditional A/B testing methods. Its machine learning software leverages the aggregated data in Unity’s network, looks for data patterns, then feeds them into a model to improve your game. This enables personalized offers, even for brand new players. This completely automated service works around the clock.
When a Placement makes a request, the system looks at all available Products that are eligible to display. It then applies business criteria filtering (for example, geographic or OS targeting), and uses data science to select the best Product for a user given the remaining options. The model considers many data points to inform its choice, such as device characteristics and player session behavior. We define the best offer as the Product that maximizes lifetime value (LTV).
Consider for example a Promotion that targets players when they complete a level:
We recommend supplying at least three price points per Promotion (low, medium, and high), with appropriately commensurate payouts. As with any data-driven model, the more data points available, the more effective it is. There is no limit to the number of Products you can add to a Promotion; you may even choose to provide a Product for each price tier in the game’s app store.
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