Version: 2017.4 (switch to 2018.1b)
Importing Objects From Lightwave
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Importing objects from Blender

Unity natively imports Blender files, supporting the following:

  • All nodes with position, rotation and scale; pivot points and names are also imported
  • Meshes with vertices, polygons, triangles, UVs, and normals
  • Bones
  • Skinned Meshes
  • Animations

See Using Blender and Rigify for more details of how to import animated, boned characters into Unity for animating.

Limitations

Textures and diffuse color are not assigned automatically. You can manually assign them by dragging the texture onto the mesh in the Scene View in Unity.

Blender does not export the visibility value inside animations in the FBX file.

Requirements

You need to have Blender installed to import .blend files.

If you don’t have Blender installed, use the .FBX format instead. For more information about importing FBX files, see Importing models.

Behind the import process

When Unity imports a Blender file, it launches Blender in the background. Unity then communicates with Blender to convert the .blend file into a format Unity can read.

The first time you import a .blend file into Unity, Blender has to launch in a command line process. This can take a while, but subsequent imports are very quick.


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Importing Objects From Lightwave
Importing Objects From SketchUp