This guide provides help and support for Unity users who may not have participated in an open-source project before.
Unity uses distributed version control to version open-source componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to review.
Did you find this page useful? Please give it a rating: