To configure LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary, you must have a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with a LOD GroupA component to manage level of detail (LOD) for GameObjects. More info
See in Glossary component. The LOD Group component provides controls to define how LOD behaves on this GameObject, and references the GameObjects that Unity shows or hides for each LOD level. See LOD Group for details on the properties in this component.
You can set up LOD in Unity two ways:
To manually configure the distance from the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary at which Unity displays each LOD level, use the LOD Group component’s selection bar.
The LOD Group component accepts a maximum of eight LOD levels. LOD 0 is the closest to the Camera, and therefore the most detailed LOD level.
In the Quality settings window, you can configure LOD settings that affect all GameObjects in your Project.
There are two LOD settings you can configure:
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