Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

OnDemandResources.PreloadAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function PreloadAsync(tags: string[]): iOS.OnDemandResourcesRequest;
public static iOS.OnDemandResourcesRequest PreloadAsync(string[] tags);

Parameters

tags Tags for On Demand Resources that should be included in the request.

Returns

OnDemandResourcesRequest Object representing ODR request.

Description

Creates an On Demand Resources (ODR) request.

The request will include all resources indicated by the given tags. If operation completes successfuly, then the request object will keep those resources alive until OnDemandResourcesRequest.Dispose is called or the request gets collected by a garbage collector.

See Also: OnDemandResourcesRequest.