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WWWAudioExtensions.GetAudioClip

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public static function GetAudioClip(www: WWW): AudioClip;
public static AudioClip GetAudioClip(WWW www);
public static function GetAudioClip(www: WWW, threeD: bool): AudioClip;
public static AudioClip GetAudioClip(WWW www, bool threeD);
public static function GetAudioClip(www: WWW, threeD: bool, stream: bool): AudioClip;
public static AudioClip GetAudioClip(WWW www, bool threeD, bool stream);
public static function GetAudioClip(www: WWW, threeD: bool, stream: bool, audioType: AudioType): AudioClip;
public static AudioClip GetAudioClip(WWW www, bool threeD, bool stream, AudioType audioType);

Parameters

threeD Use this to specify whether the clip should be a 2D or 3D clip. The threeD parameter defaults to true.
stream Sets whether the clip should be completely downloaded before it's ready to play (false), or whether the stream can be played even if only part of the clip is downloaded (true). Setting this to true will disable seeking (with .time and/or .timeSamples) on the clip.
audioType The AudioType of the content you are downloading. If this is not set Unity will try to determine the type from URL.

Returns

AudioClip The returned AudioClip.

Description

Returns an AudioClip generated from the downloaded data (Read Only).

The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV. Note that the XM, IT, MOD or S3M format can also be streamed in, but realtime playback of these is not supported, because all the data must be present before playback can begin, so for these tracker formats AudioClip.isReadyToPlay must return true before the clip may be assigned to an AudioSource and played back.