Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Removed in version 5.6.2p1

WWW.audioClip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public var audioClip: Object;
Obsolete public Object audioClip;

Description

Returns a AudioClip generated from the downloaded data (Read Only).

The data must be an audio clip in Ogg(Web/Standalones), MP3(phones), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded GetAudioClip (bool threeD, bool stream) to stream the audio, instead of downloading the entire clip.

var url : String;
var source: AudioSource;

function Start () { var www = new WWW(url); source = GetComponent.<AudioSource>(); source.clip = www.audioClip; }

function Update () { if(!source.isPlaying && source.clip.isReadyToPlay) source.Play(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string url; public AudioSource source; void Start() { WWW www = new WWW(url); source = GetComponent<AudioSource>(); source.clip = www.audioClip; } void Update() { if (!source.isPlaying && source.clip.isReadyToPlay) source.Play(); } }