Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VideoPlayer.EnableAudioTrack

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function EnableAudioTrack(trackIndex: ushort, enabled: bool): void;
public void EnableAudioTrack(ushort trackIndex, bool enabled);

Parameters

trackIndex Index of the audio track to enable/disable.
enabled True for enabling the track. False for disabling the track.

Description

Enable/disable audio track decoding. Only effective when the VideoPlayer is not currently playing.

Disabling audio tracks helps save processing resources by disabling audio decoding completely. This is different to muting a track during playback, which turns the audio track volume to 0 but still decodes the audio samples.