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SpatialMappingBase.OnSurfaceDataReady

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protected function OnSurfaceDataReady(requester: VR.WSA.SpatialMappingBase, bakedData: VR.WSA.SurfaceData, outputWritten: bool, elapsedBakeTimeSeconds: float): void;
protected void OnSurfaceDataReady(VR.WSA.SpatialMappingBase requester, VR.WSA.SurfaceData bakedData, bool outputWritten, float elapsedBakeTimeSeconds);

Description

This method will be called by the system when the surface data has been generated.

When a surface is created or updated, the component must request the system generate a mesh filter component. The system will then populate the mesh filter with verticies and inidicies. Once this process has completed, the system will call the component's OnSurfaceDataReady method. At this point, the spatial mapping component can adjust properties for the components that reside on the surface GameObject.