Callback executed when the value of the slider is changed.
#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainSlider;
    public function Start() {
        //Adds a listener to the main slider and invokes a method when the value changes.
        mainSlider.onValueChanged.AddListener(function() {
            ValueChangeCheck();
        });
    }
    // Invoked when the value of the slider changes.
    public function ValueChangeCheck() {
        Debug.Log(mainSlider.value);
    }
}
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider;
public void Start() { //Adds a listener to the main slider and invokes a method when the value changes. mainSlider.onValueChanged.AddListener(delegate {ValueChangeCheck(); }); }
// Invoked when the value of the slider changes. public void ValueChangeCheck() { Debug.Log(mainSlider.value); } }