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Selectable.OnSelect

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public function OnSelect(eventData: EventSystems.BaseEventData): void;
public void OnSelect(EventSystems.BaseEventData eventData);

Parameters

eventData The EventData usually sent by the EventSystem.

Description

Set selection and transition to appropriate state.

#pragma strict
// Required when using Event data.
//Do this when the selectable UI object is selected.
public function OnSelect(eventData) {
    Debug.Log(this.gameObject.name + " was selected");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log(this.gameObject.name + " was selected"); } }