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Selectable.OnPointerDown

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public function OnPointerDown(eventData: EventSystems.PointerEventData): void;
public void OnPointerDown(EventSystems.PointerEventData eventData);

Parameters

eventData The EventData usually sent by the EventSystem.

Description

Evaluate current state and transition to pressed state.

#pragma strict
// Required when using Event data.
//Do this when the mouse is clicked over the selectable object this script is attached to.
public function OnPointerDown(eventData) {
    Debug.Log(this.gameObject.name + " Was Clicked.");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); } }