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ScrollRect.decelerationRate

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public var decelerationRate: float;
public float decelerationRate;

Description

The rate at which movement slows down.

The deceleration rate is the speed reduction per second. A value of 0.5 halves the speed each second. The default is 0.135. The deceleration rate is only used when inertia is enabled.

#pragma strict
// Required when Using UI elements.
public var myScrollRect;
public function Start() {
    // The higher the number the longer it takes to decelerate.
    myScrollRect.decelerationRate = 5.0f;
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect;

public void Start() { // assigns a new value to the decelerationRate of the scroll rect. // The higher the number the longer it takes to decelerate. myScrollRect.decelerationRate = 5.0f; } }