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Navigation.selectOnDown

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public var selectOnDown: UI.Selectable;
public UI.Selectable selectOnDown;

Description

Specify a Selectable UI GameObject to highlight when the down arrow key is pressed.

#pragma strict
import UnityEngine.UI; // Required when Using UI elements.

public class HighlightOnKey extends MonoBehaviour { public var btnSave: Button; public var btnLoad: Button;

public function Start() { // get the Navigation data var navigation: Navigation = btnLoad.navigation;

// switch mode to Explicit to allow for custom behavior navigation.mode = Navigation.Mode.Explicit;

// highlight the Save button if the down arrow key is pressed navigation.selectOnDown = btnSave;

// reassign the struct data to the button btnLoad.navigation = navigation; } }
using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class HighlightOnKey : MonoBehaviour { public Button btnSave; public Button btnLoad;

public void Start() { // get the Navigation data Navigation navigation = btnLoad.navigation;

// switch mode to Explicit to allow for custom assigned behavior navigation.mode = Navigation.Mode.Explicit;

// highlight the Save button if the down arrow key is pressed navigation.selectOnDown = btnSave;

// reassign the struct data to the button btnLoad.navigation = navigation; } }