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InputField.DeactivateInputField

public void DeactivateInputField();

Description

Function to deactivate the InputField to stop the processing of Events and send OnSubmit if not canceled.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

// Deactivates the main input field when the scene starts. void Start() { mainInputField.DeactivateInputField(); } }