Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseFunction to activate the InputField to begin processing Events.
Will only activate if deactivated.
#pragma strict public class Example { public var mainInputField; // Activate the main input field when the scene starts. function Start() { mainInputField.ActivateInputField(); } }
using UnityEngine; using System.Collections; using UnityEngine.UI;
public class Example : MonoBehaviour { public InputField mainInputField;
// Activate the main input field when the scene starts. void Start() { mainInputField.ActivateInputField(); } }