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InputField.ActivateInputField

public void ActivateInputField();

Description

Function to activate the InputField to begin processing Events.

Will only activate if deactivated.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Example : MonoBehaviour { public InputField mainInputField;

// Activate the main input field when the scene starts. void Start() { mainInputField.ActivateInputField(); } }