Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InputField.onEndEdit

public UI.InputField.SubmitEvent onEndEdit;

Description

The Unity Event to call when editing has ended.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

// Checks if there is anything entered into the input field. void LockInput(InputField input) { if (input.text.Length > 0) { Debug.Log("Text has been entered"); } else if (input.text.Length == 0) { Debug.Log("Main Input Empty"); } }

public void Start() { //Adds a listener that invokes the "LockInput" method when the player finishes editing the main input field. //Passes the main input field into the method when "LockInput" is invoked mainInputField.onEndEdit.AddListener(delegate {LockInput(mainInputField); }); } }