Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseHow to display the image.
Unity can interpret an Image in various different ways depending on the intended purpose. This can be used to display:
- Whole images stretched to fit the RectTransform of the Image.
- A 9-sliced image useful for various decorated UI boxes and other rectangular elements.
- A tiled image with sections of the sprite repeated.
- As a partial image, useful for wipes, fades, timers, status bars etc.
See Type for details.