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Transform.InverseTransformDirection

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public Vector3 InverseTransformDirection(Vector3 direction);

Description

Transforms a direction from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

You should use Transform.InverseTransformPoint if the vector represents a position in space rather than a direction.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(Vector3.forward); Debug.Log(relative); } }

public Vector3 InverseTransformDirection(float x, float y, float z);

Description

Transforms the direction x, y, z from world space to local space. The opposite of Transform.TransformDirection.

This operation is unaffected by scale.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(0, 0, 1); Debug.Log(relative); } }