Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SpriteUtility.GetSpriteUVs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetSpriteUVs(sprite: Sprite, getAtlasData: bool): Vector2[];
public static Vector2[] GetSpriteUVs(Sprite sprite, bool getAtlasData);

Parameters

sprite If Sprite is packed, it is possible to access data as if it was on the atlas texture.

Description

Returns the generated Sprite mesh uvs.