Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SparseTexture Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public SparseTexture(width: int, height: int, format: TextureFormat, mipCount: int)
public SparseTexture(int width, int height, TextureFormat format, int mipCount);
public SparseTexture(width: int, height: int, format: TextureFormat, mipCount: int, linear: bool)
public SparseTexture(int width, int height, TextureFormat format, int mipCount, bool linear);

Parameters

width Texture width in pixels.
height Texture height in pixels.
format Texture format.
mipCount Mipmap count. Pass -1 to create full mipmap chain.
linear Whether texture data will be in linear or sRGB color space (default is sRGB).

Description

Create a sparse texture.