Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Removed in version 5.6.2p1

Resources.LoadAssetAtPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public static function LoadAssetAtPath(assetPath: string, type: Type): Object;
Obsolete public static Object LoadAssetAtPath(string assetPath, Type type);

Parameters

assetPath Pathname of the target asset.
type Type filter for objects returned.

Description

Returns a resource at an asset path (Editor Only).

This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
This returns only asset object that is visible in the Project view.

var prefab : GameObject;

function Start () { prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", GameObject); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject prefab;

void Start() { prefab = (GameObject)Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", typeof(GameObject)); } }

Note that web player is not supported from 5.4.0 onwards.


Obsolete public static function LoadAssetAtPath(assetPath: string): T;
Obsolete public static T LoadAssetAtPath(string assetPath);

Parameters

assetPath Pathname of the target asset.

Description

Returns a resource at an asset path (Editor Only).

This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
This returns only asset object that is visible in the Project view.

 var prefab : GameObject;

function Start () { prefab = Resources.LoadAssetAtPath.<GameObject>("Assets/Artwork/mymodel.fbx"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject prefab; void Start() { prefab = Resources.LoadAssetAtPath<GameObject>("Assets/Artwork/mymodel.fbx"); } }

Note that web player is not supported from 5.4.0 onwards.