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CommandBuffer.SetViewMatrix

public void SetViewMatrix(Matrix4x4 view);

Parameters

view View (world to camera space) matrix.

Description

Add a command to set the view matrix.

View matrix is the matrix that transforms from world space into camera space.

Note that when setting both view and projection matrices, it is slightly more efficient to use SetViewProjectionMatrices.

See Also: SetProjectionMatrix, SetViewProjectionMatrices, Camera.worldToCameraMatrix.