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CommandBuffer.SetGlobalMatrixArray

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public function SetGlobalMatrixArray(propertyName: string, values: Matrix4x4[]): void;
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values);
public function SetGlobalMatrixArray(nameID: int, values: Matrix4x4[]): void;
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);
public function SetGlobalMatrixArray(propertyName: string, values: List<Matrix4x4>): void;
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values);
public function SetGlobalMatrixArray(nameID: int, values: List<Matrix4x4>): void;
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Description

Add a "set global shader matrix array property" command.

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.