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CommandBuffer.SetGlobalMatrix

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public function SetGlobalMatrix(name: string, value: Matrix4x4): void;
public void SetGlobalMatrix(string name, Matrix4x4 value);
public function SetGlobalMatrix(nameID: int, value: Matrix4x4): void;
public void SetGlobalMatrix(int nameID, Matrix4x4 value);

Description

Add a "set global shader matrix property" command.

When the command buffer will be executed, a global shader matrix property will be set at this point. The effect is as if Shader.SetGlobalMatrix was called.