Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|computeShader||ComputeShader to set parameter for.|
|name||Name of the variable in shader code.|
|values||Values to set.|
Adds a command to set multiple consecutive integer parameters on a ComputeShader.
This function can be used to set an integer vector, integer array or integer vector array
values. For example,
int4 myArray in the compute shader
can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeIntParam, SetComputeFloatParam, SetComputeVectorParam, SetComputeTextureParam.