Does this render texture use sRGB read/write conversions (Read Only).
When Linear color space is used, render textures can perform Linear->sRGB conversions when rendering into them, and sRGB->Linear conversions when sampling them in the shaders. See RenderTextureReadWrite for more details.
The value of this property is based on the "readWrite" parameter of the RenderTexture constructor.
See Also: RenderTextureReadWrite.