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ConfigurationBuilder.Configure

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public function Configure(): T;
public T Configure();

Returns

T An IStoreConfiguration known to the.

Description

Access store-specific Configuration settings.

See Also: IStoreConfiguration and IPurchasingBinder.RegisterConfiguration.

Here is an example configuring a store for initialization inside a Store class.

#pragma strict
public class MyStoreClass extends MonoBehaviour {
	function Awake() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		builder.AddProduct("levelpackfoo", ProductType.NonConsumable);
		builder.Configure.<IGooglePlayConfiguration>().SetPublicKey("MIIBIjA...j");
		UnityPurchasing.Initialize(this, builder);
	}
	public function OnInitialized(controller: IStoreController, extensions: IExtensionProvider) {
	}
	public function OnInitializeFailed(error: InitializationFailureReason) {
	}
	public function ProcessPurchase(e: PurchaseEventArgs) {
		return PurchaseProcessingResult.Complete;
	}
	public function OnPurchaseFailed(item: Product, r: PurchaseFailureReason) {
	}
}
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); builder.Configure<IGooglePlayConfiguration>().SetPublicKey("MIIBIjA...j"); UnityPurchasing.Initialize(this, builder); }

public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }