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Projector.farClipPlane

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public float farClipPlane;

Description

The far clipping plane distance.

The projector will not affect anything that is further than this distance. See Also: projector component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.farClipPlane = 20.0F; } }