Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PhysicsVisualizationSettings.SetShowMeshColliders

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetShowMeshColliders(filterWorkflow: PhysicsVisualizationSettings.FilterWorkflow, colliderType: PhysicsVisualizationSettings.MeshColliderType, show: bool): void;
public static void SetShowMeshColliders(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, PhysicsVisualizationSettings.MeshColliderType colliderType, bool show);

Description

Should MeshColliders be shown.

Convex and non-convex MeshColliders are controlled separately by colliderType.

See Also: MeshColliderType, MeshCollider.convex.