Legacy Documentation: Version 5.6 (Go to current version)
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PhysicMaterial Constructor

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public PhysicMaterial();

Description

Creates a new material.

Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }

public PhysicMaterial(string name);

Description

Creates a new material named name.