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ParticleSystemRenderer.SetMeshes

public void SetMeshes(Mesh[] meshes);
public void SetMeshes(Mesh[] meshes, int size);

Parameters

meshes Array of meshes to be used.
size Number of elements from the mesh array to be applied.

Description

Set an array of meshes used as particles instead of a billboarded texture.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; private ParticleSystemRenderer psr;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); } }