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ParticleSystem.TextureSheetAnimationModule.startFrameMultiplier

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public var startFrameMultiplier: float;
public float startFrameMultiplier;

Description

Starting frame multiplier.

This method is more efficient than accessing the whole curve, if you only want to change the overall start frame multiplier.

#pragma strict
private var ps: ParticleSystem;
public var startFrame: float = 0.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
}
function Update() {
	var tex: var = ps.textureSheetAnimation;
	tex.startFrameMultiplier = startFrame;
}
function OnGUI() {
	startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float startFrame = 0.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.startFrameMultiplier = startFrame; }

void OnGUI() { startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f); } }