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ParticleSystem.TextureSheetAnimationModule.animation

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public var animation: ParticleSystemAnimationType;
public ParticleSystemAnimationType animation;

Description

Specifies the animation type.

#pragma strict
private var ps: ParticleSystem;
public var animType: ParticleSystemAnimationType;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
}
function Update() {
	var tex: var = ps.textureSheetAnimation;
	tex.animation = animType;
}
function OnGUI() {
	animType = ParticleSystemAnimationTypeGUI.SelectionGrid(new Rect(25, 25, 300, 30), intanimType, [new GUIContent("WholeSheet"), new GUIContent("SingleRow")], 2);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemAnimationType animType;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.animation = animType; }

void OnGUI() { animType = (ParticleSystemAnimationType)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)animType, new GUIContent[] { new GUIContent("WholeSheet"), new GUIContent("SingleRow") }, 2); } }