Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.Simulate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Simulate(t: float, withChildren: bool = true, restart: bool = true, fixedTimeStep: bool = true): void;
public void Simulate(float t, bool withChildren = true, bool restart = true, bool fixedTimeStep = true);

Parameters

t Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.
withChildren Fastforward all child particle systems as well.
restart Restart and start from the beginning.
fixedTimeStep Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options.

Description

Fastforwards the particle system by simulating particles over given period of time, then pauses it.

See Also: Play, Pause functions.