Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.Particle.startLifetime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var startLifetime: float;
public float startLifetime;

Description

The starting lifetime of the particle.

This is the total lifetime of this particle in seconds. It is set by the particle system when creating the particle.

    // Calculate how long the particle has been alive.
    float timeAlive = particle.startLifetime - particle.lifetime;