Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.LimitVelocityOverLifetimeModule.dampen

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var dampen: float;
public float dampen;

Description

Controls how much the velocity that exceeds the velocity limit should be dampened.

#pragma strict
private var ps: ParticleSystem;
public var enabled: boolean = true;
public var hSliderValueSpeed: float = 0.0f;
public var hSliderValueDampen: float = 0.1f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var limitVelocityOverLifetime: var = ps.limitVelocityOverLifetime;
	limitVelocityOverLifetime.enabled = enabled;
	limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed;
	limitVelocityOverLifetime.dampen = hSliderValueDampen;
}
function OnGUI() {
	enabled = GUI.Toggle(new Rect(25, 45, 200, 30), enabled, "Enabled");
	GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit");
	GUI.Label(new Rect(25, 120, 100, 30), "Dampen");
	hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f);
	hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = enabled; limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 200, 30), enabled, "Enabled");

GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen");

hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); } }