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#pragma strict private var ps: ParticleSystem; public var randomized: boolean; public var hSliderValue: float = 30.0f; function Start() { ps = GetComponent.<ParticleSystem>(); var forceOverLifetime: var = ps.forceOverLifetime; forceOverLifetime.enabled = true; } function Update() { var forceOverLifetime: var = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); } function OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool randomized; public float hSliderValue = 30.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = true; }
void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); }
void OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); } }