Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.Burst Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public ParticleSystem.Burst(_time: float, _count: short)
public ParticleSystem.Burst(float _time, short _count);
public ParticleSystem.Burst(_time: float, _minCount: short, _maxCount: short)
public ParticleSystem.Burst(float _time, short _minCount, short _maxCount);

Parameters

_time Time to emit the burst.
_minCount Minimum number of particles to emit.
_maxCount Maximum number of particles to emit.
_count Number of particles to emit.

Description

Construct a new Burst with a time and count.

See Also: ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.