Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.rotationOverLifetime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var rotationOverLifetime: ParticleSystem.RotationOverLifetimeModule;
public ParticleSystem.RotationOverLifetimeModule rotationOverLifetime;

Description

Access the particle system rotation over lifetime module.

Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var rot = ps.rotationOverLifetime; rot.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 0.6f);

AnimationCurve curve2 = new AnimationCurve(); curve2.AddKey(0.0f, 0.2f); curve2.AddKey(0.5f, 0.9f);

rot.angularVelocity = new ParticleSystem.MinMaxCurve(2.0f, curve, curve2); } }