Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.FindObjectsOfType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function FindObjectsOfType(type: Type): Object[];
public static Object[] FindObjectsOfType(Type type);

Parameters

type The type of object to find.

Returns

Object[] The array of objects found matching the type specified.

Description

Returns a list of all active loaded objects of Type type.

It will return no assets (meshes, textures, prefabs, ...) or inactive objects.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

    // When clicking on the object, it will disable all springs on all
    // hinges in the scene.

function OnMouseDown () { var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[]; for (var hinge : HingeJoint in hinges) { hinge.useSpring = false; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnMouseDown() { HingeJoint[] hinges = FindObjectsOfType(typeof(HingeJoint)) as HingeJoint[]; foreach (HingeJoint hinge in hinges) { hinge.useSpring = false; } } }