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EditorConnection.Send

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public function Send(messageId: Guid, data: byte[], playerId: int): void;
public void Send(Guid messageId, byte[] data, int playerId);
public function Send(messageId: Guid, data: byte[]): void;
public void Send(Guid messageId, byte[] data);

Parameters

messageId Type ID of the message to send to the Player(s).
playerId If set, the message will only send to the Player with this ID.

Description

Sends data to multiple or single Player(s).