Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.StartBroadcastDiscovery

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function StartBroadcastDiscovery(hostId: int, broadcastPort: int, key: int, version: int, subversion: int, buffer: byte[], size: int, timeout: int, out error: byte): bool;
public static bool StartBroadcastDiscovery(int hostId, int broadcastPort, int key, int version, int subversion, byte[] buffer, int size, int timeout, out byte error);

Parameters

hostId Host ID which should be reported via broadcast (broadcast receivers will connect to this host).
broadcastPort Port used for the broadcast message.
key Key part of the credentials associated with this broadcast.
version Version part of the credentials associated with this broadcast.
subversion Subversion part of the credentials associated with this broadcast.
buffer Complimentary message. This message will delivered to the receiver with the broadcast event.
size Size of message.
timeout Specifies how often the broadcast message should be sent in milliseconds.
error Error (can be cast to NetworkError for more information).

Returns

bool Return true if broadcasting request has been submitted.

Description

Starts sending a broadcasting message in all local subnets.